☰ Explore Mankind Zero

A world after the Andromeda Fall

MANKIND ZERO

HUMANITY BEGINS AGAIN.

EXPLORE. SURVIVE. BUILD. EARN.

Enter a shattered voxel survival world. Explore ruined cities. Face the Horde. Rebuild settlements. Your actions shape the future of humanity.

▤   Read the Whitepaper
Genesis marketplace listing is not yet linked. No purchases are available through this page.
9,000Total Genesis NFTs
2Rival factions
1Persistent world

01 / World & lore

THE OLD WORLD IS GONE.

The Andromeda Fall shattered civilization. Its impact sites left behind Zero Matter: a rare blue energy resource. Humanity survives in fortified refuges, while the Horde evolves in the ruins.

Survivors searching blue Zero Matter crystals in a ruined city

ZERO MATTER

Discover. Recover. Carry valuable resources back to your community.

Alpha Queen and red-eyed Horde creatures

THE HORDE

A relentless faction led by Alpha Fallers and red-eyed Alpha Queens.

Visual storyboards

THE MANKIND ZERO STORY.

Explore the world, its factions and the game economy in three illustrated storyboards. Tap any image to enlarge it.

Storyboard 1

The Fall & Survival

The Andromeda Fall, exploration, Shelters and rebirth.

Storyboard 2

The Battle of Factions

Humans, Fallers, Guilds and their companions.

Storyboard 3

The Economy & Reward Loop

Z Credits, Z Coin, Performance Points, Shelters and Z-Robots.

02 / Gameplay

EXPLORE. SURVIVE. BUILD.

Mankind Zero is conceived as a third-person voxel PvPvE survival game. Combat uses melee weapons and slings rather than firearms. Your team survives by finding resources, completing missions, protecting allies and returning to safety.

Survivors in voxel style defending a fortified settlement against Fallers

DEFEND THE SHELTER

Warriors and Medics unite against red-eyed Fallers attacking from the ruins.

A female Medic heals a Turned Human

HEAL THE TURNED

Medics can restore blue-eyed Turned Humans to their own faction.

EXPLOREScavenge and mine
SURVIVEDefend and heal
BUILDShelters and Guilds
EARNValidated game rewards

03 / Genesis founding collection

9,000 GENESIS NFTs.

The Genesis Collection contains 2,000 characters, 2,000 independent Seekers, 2,000 Shelters and 3,000 neutral Z-Robots. Every NFT has its own role; Seekers are not bundled with character NFTs.

2,000

Characters

Warrior, Medic, Alpha Faller and Alpha Queen.

2,000

Seekers

1,000 independent Cyberdogs and 1,000 independent Andromutes.

2,000

Shelters

1,000 Human Shelters and 1,000 Ruin Shelters.

3,000

Z-Robots

Neutral resource extractors: five colors of 600, with equal gameplay performance.

Genesis ownership & utility

OWN AN ASSET. PLAY A ROLE.

Characters

Fight, heal or lead your faction. Matching Genesis characters unlock Shelter eligibility and Guild activation.

Seekers

Independent Cyberdogs and Andromutes discover deposits and collect up to 6–10 RU during active exploration.

Shelters

Develop your base and form a Guild with two distinct same-faction Genesis characters.

Z-Robots

Extract up to 20 RU/day through active play. Rent a robot to another player for an agreed fee in Z Credits.

Only verified active collection can qualify for Epoch rewards. Authorized automatic mode produces bound cold matter for upkeep and crafting, never reward contributions. All collection amounts are ceilings, not guaranteed output.

THE GENESIS BREAKDOWN

Genesis NFTSupply
Warrior500
Medic500
Alpha Faller500
Alpha Queen500
Genesis Cyberdogs1,000
Genesis Andromutes1,000
Genesis Human Shelters1,000
Genesis Ruin Shelters1,000
Genesis Z-Robots3,000
TOTAL9,000
Genesis Warrior, Medic and mechanical Cyberdog in a fortified shelter

Sale information: Genesis sale prices and the official mint date have not been announced. All described functions are planned, not live or guaranteed.

04 / Shelters & Guilds

BUILD YOUR STRONGHOLD.

Human settlements transform recovered Zero Matter into essential infrastructure. Horde Ruin Shelters organize their own production and nest systems. These are meaningful, persistent in-game properties.

Fortified Genesis Human Shelter refining Zero Matter

ONE CHARACTER FOR ELIGIBILITY. TWO TO ACTIVATE A GUILD.

  • Shelter acquisition: one eligible Genesis character of the matching faction per Shelter.
  • Human Guild: any two distinct Human Genesis characters — Warriors, Medics or both.
  • Horde Guild: any two distinct Horde Genesis characters — Alpha Fallers, Alpha Queens or both.
  • Z-Robots: no numerical Shelter cap. Maximum three operational robots per verified player across active and automatic modes.
  • Guild limit: maximum two active Guilds per registered player, verified through wallet checks and the game database.

The exact production balancing, reward shares and gameplay mechanics are subject to development and testing.

05 / Game economy

YOUR ACTIONS MATTER.

Spend Z Credits in the game. Receive eligible funded Epoch rewards in Z Coin every 14 days. RU measures resources; Performance Points measure verified character contribution.

NORMAL ZERO MATTER

COLLECT OR TRADE

Use normal RU for upkeep and crafting or trade it for Credits. Only eligible resources you personally actively collected can be surrendered for robot Epoch rewards. Bought or transferred RU earns no contribution points.

AUTOMATIC MODE

COLD MATTER

Up to 10 cold RU per full day, at half rate. Bound to your own Shelter or designated Guild for upkeep and crafting. Not tradable, not convertible into reward contributions and never an Epoch claim.

RENTAL ROLES

OWNER AND OPERATOR

The owner receives agreed rent in Credits. The renter receives collected resources and eligible personal activity attribution. No automatic landlord share of the renter’s Epoch rewards.

IN-GAME USE

Z CREDITS

1 purchased Credit costs US$1 of in-game purchasing value. Use Credits for resources, rent, repairs, crafting and services. No cash or Z Coin redemption.

GAMEPLAY PROGRESS

PERFORMANCE POINTS

Non-tradable score from verified missions, defense, rescue, recovery and contribution.

CAPPED ECOSYSTEM TOKEN

Z COIN

Separate proposed market token for external use and funded 14-day Epoch rewards. Price varies; no automatic mission minting or promised return.

PLAY FIRST. OWNERSHIP ADDS UTILITY.

The game comes first. Resource sales and robot rent transfer Credits between players; these receipts provide in-game spending power. Eligible active extraction and meaningful character activity may separately qualify for variable Z Coin rewards. Rewards are bought on the market with the approved reward budget.

No fixed daily income, token price, resale market or NFT repayment period is promised. A higher token price changes the value of a set token amount; it does not automatically increase a fixed dollar-funded reward budget. Token features require testing and legal readiness.
Holographic game economy showing Z Credits and resources

06 / Development

BUILDING BEYOND ONE LAUNCH.

Mankind Zero is in development. The early browser prototype demonstrates the direction; the larger world, multiplayer systems and economy need further development, testing and validation.

FOUNDATIONS

World & playable prototype

Voxel art direction, game rules, concept assets and browser gameplay experiments.

DEVELOPMENT

Demo & community testing

More polished movement, combat, extraction, shelters and feedback-led iterations.

LONG-TERM GOAL

Multiplayer & Genesis utility

Persistent systems, community features, secure wallet integrations and production balancing.

Development stages are goals rather than guaranteed delivery dates. WE ARE NOT BUILDING FOR A SINGLE LAUNCH.

MANKIND ZERO

HUMANITY BEGINS AGAIN.

EXPLORE. SURVIVE. BUILD. EARN.
Read the Whitepaper
01

Vision

Mankind Zero is a planned third-person, voxel-style survival game set in the aftermath of the Andromeda Fall. Players will discover ruined environments, navigate dangerous territory, gather useful resources, help their chosen faction and strengthen persistent shelters. The vision combines compelling gameplay with optional digital ownership; neither buying an NFT nor using blockchain technology should be a prerequisite for enjoying a meaningful survival experience.

PLAY FIRST. OWNERSHIP ADDS UTILITY. GAMEPLAY HAS TO STAND ON ITS OWN.
02

The Andromeda Fall

Blue Zero Matter crystals among the ruins

A devastating energy event transformed humanity’s world. Power grids, transport and communications collapsed. The people who escaped the immediate devastation formed small communities in protected structures. The exposed were changed into red-eyed Fallers. Some infected survivors remain recoverable: their eyes glow blue, signaling they are Turned Humans rather than ordinary Fallers.

Crater sites hold Zero Matter, a powerful and contested resource. Humans recover it to rebuild, operate shelter technology and develop equipment. The Horde gathers and uses it through its own systems. Both sides return to the same dangerous world, but they fight for different goals.

03

Two Sides, One World

HUMANS

Protect & rebuild

Warriors fight on the front line and challenge dangerous Alphas. Medics heal allies, rescue the wounded and cure blue-eyed Turned Humans. Cyberdogs help locate Zero Matter.

THE HORDE

Hunt & expand

Alpha Fallers lead hunting packs and can Turn vulnerable Humans. Alpha Queens possess a frightening red paralyzing gaze and defend the nest. Andromutes serve as the Horde’s Zero Matter Seekers.

Genesis specialist powers are designed with constraints and counters. Human players do not need to own the rarest character to participate in combat, discovery, rescue or defense.

04

The Core Survival Loop

A run begins in a refuge. Players prepare, deploy into the contested world, search for supplies and Zero Matter, survive threats, complete meaningful objectives, and extract valuable cargo back to their shelter. What they bring back supports character and settlement development.

  • Prepare: select equipment, character and objective.
  • Deploy: leave the protection of the refuge.
  • Explore: find food, medicine, components and Zero Matter.
  • Fight / Support: use melee tactics, healing, team protection and specialist roles.
  • Extract: return with resources or complete an objective.
  • Develop: improve shelters, defenses, workshops and abilities.

No conventional firearms are planned for the game’s core combat; the Stoneslinger is a specialist ranged class using a sling.

05

Genesis NFTs — Founding Supply

The Genesis Collection consists of 9,000 independent NFTs: 2,000 characters, 2,000 Seekers, 2,000 Shelters and 3,000 Z-Robots. Cyberdogs and Andromutes are owned separately and are not automatically bundled with Genesis characters.

Genesis assetQuantity
Warrior / Medic / Alpha Faller / Alpha Queen500 each
Genesis Cyberdog / Genesis Andromute1,000 each
Genesis Human Shelter / Genesis Ruin Shelter1,000 each
Neutral Genesis Z-Robots3,000
All Genesis NFTs9,000

Sale information

Genesis sale prices and the official mint date have not been announced. The proposed Genesis utilities described here are game design targets, not promises of access, profit or value.

Following Genesis, additional playable Standard assets may expand participation without being counted as new Genesis NFTs.

06

Genesis Ownership & Utility

Each Genesis NFT has a distinct planned use. Characters, Seekers, Shelters and Z-Robots are separate assets. Wallet ownership may need to be verified and linked to a registered player account before Guild or gameplay functions become available.

Genesis NFTPlanned gameplay utility
WarriorHuman combat, defense and matching Shelter/Guild eligibility.
MedicHealing, rescues and treatment of blue-eyed Turned Humans; Human Shelter/Guild eligibility.
Alpha FallerHorde combat, leadership and Ruin Shelter/Guild eligibility.
Alpha QueenHorde leadership, paralyzing gaze and a future independent Standard Andromute breeding service.
CyberdogIndependent Human Seeker. Discovers deposits and collects up to 6–10 Resource Units/day through active exploration, based on level.
AndromuteIndependent Horde Seeker. Finds deposits and collects up to 6–10 Resource Units/day through active exploration, based on level.
Human ShelterHuman base for crafting, upgrades and Guild activities. One eligible Human character to acquire; two assigned to activate a Guild.
Ruin ShelterHorde base for nests, production and Guild activities. One eligible Horde character to acquire; two assigned to activate a Guild.
Z-RobotNeutral extractor: up to 20 Resource Units/day active or 10 Resource Units/day cold matter in automatic mode. Rent is paid in Credits. No Shelter robot cap; three operational robots per verified player.

Ownership is not automatic income

Seekers collect only during verified active exploration. Robots have active normal-material mode and authorized automatic cold-material mode. A renter receives the agreed production; the owner receives rent in Credits. Cold matter remains bound to the operator’s own Shelter or Guild and cannot earn Epoch rewards. Holding alone creates no guaranteed income.

A Shelter requires one matching-faction Genesis character for eligibility. An active Guild requires two distinct characters of that faction, of any class or gender. Maximum two active Guilds are planned per registered player, with wallet verification and game records. Losing eligibility may make a Guild dormant, but does not confiscate the Shelter NFT.

All these capabilities depend on successful game development, testing and release. Daily Resource Units figures are ceilings, not guaranteed yields. More detail is available in the downloadable Whitepaper.

07

Genesis Shelters & Guilds

Human Shelter processing Zero Matter

Genesis Human Shelters support Human crafting, defense and Guild activities; Genesis Ruin Shelters support Horde nests, Biomass processing and Guild activities. There are 1,000 Genesis NFTs of each type.

One eligible same-faction Genesis character allows acquisition of one matching Shelter, under the holding-count rule. Guild activation requires two distinct Genesis characters of that same faction assigned to one Shelter. Any combination of eligible classes or genders is allowed; Seekers are owned separately, not bundled.

Shelters have no numerical robot assignment cap. A verified player may operate at most three robots across active and automatic modes, including rentals. A separate maximum of two active Guilds per verified player remains proposed. Wallet checks and a game database are planned to enforce permissions. Losing Guild eligibility does not confiscate the Shelter NFT.

08

Seekers & Z-Robots

Cyberdog

Human-side mechanical Seeker. Designed to scout and locate Zero Matter, with distinct interactions against the Andromute.

Andromute

Horde-side, quadrupedal biological Seeker. Searches for Zero Matter and competes with Cyberdogs.

Z-Robot

Neutral, compact resource-gathering unit. Planned in five equal color variants, each with the same gameplay profile.

Seekers recover up to 6–10 Resource Units of Zero Matter per day through active exploration, depending on level. Active robots can collect up to 20 Resource Units of total materials per day; automatic mode collects up to 10 Resource Units of cold Zero Matter per full day. The three-robot player allowance covers both modes together. Time and production limits follow each robot across rentals, wallets and mode switches. Automatic mode is not a second full daily harvest. Cold matter cannot be traded or contributed for rewards.

Genesis includes 3,000 neutral Z-Robots: 600 each in Industrial Orange, Arctic White, Crimson Red, Shadow Purple and Toxic Green. All colors perform equally. Each verified person may operate up to three robots across active and automatic modes combined. Shelters have no numerical robot cap. Cold matter stays bound to the operator’s own Shelter or designated Guild for upkeep and approved crafting; it cannot be sold, gifted or used for Epoch rewards.

09

A Simple Game Economy

Use Z Credits for all in-game purchases and payments. Receive eligible Epoch rewards in Z Coin.

Z Credits — game spending

One purchased Credit costs US$1 of in-game purchasing value. Players can buy Z Coin and use it to purchase Credits at a live quote. Use Credits for resources, robot rent, repairs, crafting and services. Credit payments transfer existing balances; Credits cannot be converted back into Z Coin or cash. A resource seller or robot landlord receives spending power, not withdrawable dollar income.

Resource Units — real game resources

Resource Units means Resource Unit. Normal resources can be stored, used or traded for Credits. Only eligible robot resources personally gathered through verified active play can become a contribution to the robot reward pool. Bought, gifted, transferred and cold resources never qualify, including after storage, refining or crafting. Surrendered units are consumed and cannot also be sold.

Cold matter — upkeep and crafting

Automatic mode produces cold Zero Matter at half rate, up to 10 Resource Units per full day. It stays within the operator’s own Shelter or designated Guild. It cannot be sold or gifted and cannot earn Epoch rewards. The maximum of three operational robots per verified player covers active and automatic mode together; extra owned or rented-out fleets cannot run automatically.

Shelter upkeep and renting

The Shelter owner or authorized Guild payer supplies upkeep. A renter is not automatically responsible for another player’s Shelter. Under fixed rent, the owner receives Credit rent and the renter receives production and personal activity attribution. For example, an operator collects 20 Resource Units and sells 8 to a Shelter owner for an agreed Credit price. The operator keeps 12 Resource Units; the buyer cannot claim rewards for the purchased 8 Resource Units.

Z Coin — funded 14-day Epochs

Eligible active robot contributions and verified character Performance Points determine shares of separate funded pools. Character ownership, login and idle presence do not qualify. Reward tokens are purchased on the market using the approved budget, rather than minted automatically by missions. All three permitted robots use equal weighting; no fixed 1% share cap is adopted.

Rewards vary with the available budget and total eligible contribution and may be zero. If a distributed token amount rises in market value, its dollar value rises; a fixed dollar budget buys fewer tokens at a higher price. No fixed income or appreciation is promised. Token launch and final rules remain subject to testing, implementation and applicable review.

Gameplay progress, crafting, cosmetics and funded seasonal Guild activities are intended to make the game worthwhile with or without token rewards.
10

Development & Roadmap

Concept artwork, storyboards, game-system design and early prototype work provide the foundation. The intended next stages include a more polished browser demo, community feedback, optimized character systems, controlled progression, testing of Guild/Shelter features, multiplayer development and only then appropriate live token integrations.

Actual playable features, availability and launch dates should be confirmed through official project updates. This page does not represent the finished game.

WE ARE NOT BUILDING FOR A SINGLE LAUNCH.
11

Important Notices

Mankind Zero is a developing entertainment/game project. Images on this page are concept art and do not necessarily depict finished playable gameplay. NFT characteristics, mechanics and operational privileges may require updates after technical, balance, legal and security reviews.

Digital collectibles and cryptoassets carry substantial risks. This page does not guarantee resale opportunities, future appreciation, market liquidity, winnings, income or returns. Seek the official, verified collection listing before interacting with any marketplace. No OpenSea listing has been configured in this version of the website.

© 2026 TwoForge Studio (in formation). Mankind Zero is part of the Andromeda Universe. All concept artwork and game names used for this project are presented as project assets.

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